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If you experience any problem using this software, please be
sure that you have the latest version. Check our web site www.tetraedre.com
for an updated version of the software.
Otherwise report any bug to the address above or check the FAQ
Here it is. Finally, I think I've reached the final step in serial communication
programmation on Win32. This software has already been downloaded by several
thousands of programmers all around the world !
This new version (V2.1) is much more structured
when the previous one. I can handle either 1-byte exchange (like a UART)
or arrays of byte. The application is 100% event-driven on the user side
(the object itself is using one thread). And more important of all, this
new version handles also modem specific signals like CD and RI. CD allows
you to know if the modem is connected (to the other modem) or if you are
in command mode. And RI is the RING indicator.
With this version, you can make whatever you like (like for example
implementing PPP or simulating a microcontroller's UART)
I've removed the "non event-driven" version since I believe it is not so
usefull. Anyway, you can still download the V1.x package here
(serial.zip) or read its documentation
here.
The version 2 can be downloaded here (serial2.zip).
this file includes Visual C++ and Borland C++ Builder working examples and documentation.
I hope that this version will be the ultimate library for the serial port.
I hope to receive your comments about it. Since the version 1.x was downloaded
more than 4'000 times in 8 months, I hope this one will be even better.
If you like this software, please let me know, 'cause I like to know what
people think of my work.
Please find hereafter the updated version of the documentation.
Bye
Thierry Schneider
Every programmer knows that accessing the hardware ports of
a computer is getting more and more complicated. The software presented
here intends to ease the development of applications using the serial port
(COM) on computer running Windows 32-bits operating systems.
Allen Denver, from the Microsoft Windows Developer Support wrote one
of the only technical article describing in details how to use the serial
port under Win32. This article can be downloaded on Microsoft's web site.
A copy of this article can also be found here.
From that article, I've written two different software packages. You
are currently reading the documentation of version 2.x which is an "event-driven"
communication component. I define it event-driven since there is no busy
loop, no blocking waiting inside the whole software. Everything is done
on events, and can thus be very easily integrated inside a Windows application
(with user interface).
All software and documentation described here can be downloaded directly
here : serial2.zip
This software was developed with C++ Borland Builder 5 and tested also
with Visual C++ 6.
If you have questions, don't hesitate to send me an email (developer@tetraedre.com)
and/or visit our website (www.tetraedre.com)
to read the FAQ (look inside the developer's corner)
On Microsoft Windows, you can use COM1 to COM9 to access serial ports
but to access ports with numbers above 9, you need to use the following
port name : \\.\COM10.
Note that it is also possible to used \\.\COM1 to access COM1.
The ZIP file contains two Borland C++ project files (bcb_demo.bpr and serialtest.bpr). Simply
open them, compile, run and enjoy !
The project was originally created to be compiled with the Borland C++
Builder development environment. In order to permit compilation with
Microsoft's Visual C++, I've modified a little the source code. A "#ifdef
__BORLANDC__" has been inserted in the header part of the serialtest.cpp
file in order to skip some Borland's specific pre-compiler commands.
IMPORTANT
But more important. The event-driven application uses multithreading
in order to generate the events. So Visual C++ projects that use multithreading
must be compiled with the appropriate setting. In your project settings,
you MUST choose the multithreaded run-time library, otherwise the programme
will not compile
Project settings | *--- C/C++ | *--- Code generation | *---- Use run-time library | *---- Multithreaded
Before going into details, I would like to describe a little bit the concept that I used here: In order to work with the serial port, you need to create a Tserial_event object and configure it. In particular you must specify a "manager". This is a callback function used by the serial object to notify events. Seven kind of events can occur:
Event | Description |
---|---|
SERIAL_CONNECTED | This event is generated when the serial port is opened and ready to work. If the port is not opened successfully, the connect returns directly with an error value |
SERIAL_DISCONNECTED | This event is generated when the serial communication is closed. This might occur either after you called disconnect or if an error occured |
SERIAL_DATA_SENT | This event is generated when the data you want to transmit have been passed to the device driver (this doesn't mean that they reached the other side of the serial cable). This event will allow you to send further outgoing message and thus avoiding output buffer overflow. If you send only one byte after the other, this event is similar to the UART's "TX EMPTY" IRQ. |
SERIAL_DATA_ARRIVAL | This event is generated when data are received. You can specify how much data you would like to receive by calling setRxSize, but this doesn't mean that you will receive that number of data. Once again, if you specify an RxSize of 1, then the event is similar to the UART's "RX FULL" IRQ. |
SERIAL_RING | This event is generated when a RING occurs on your telephone line (if you have a modem and if you specified to notify modem's events). |
SERIAL_CD_ON | This event is generated when the modem is connected to the other modem (for example after an "ATDT" command). For example, if you want to implement PPP, this will tell you if you can send modem's command (ATZ,...) or if you can send PPP messages. |
SERIAL_CD_OFF | This event is the opposite of CD_ON, it indicates when the communication with the other modem dropped. |
You may download the following files:
tserial_event.h | Header file for the serial_event communication object | |
tserial_event.cpp | C++ source file for the serial_event communication object | |
serialtest.cpp | Simple application using the serial_event communication object | |
Function | Description |
---|---|
Tserial_event() | Object creation |
~Tserial_event() | Object destruction |
int connect (char *port_arg, int rate_arg, serial_parity parity_arg, int ByteSize, bool modem_events) | Serial port setup and start of connection
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void setManager(type_myCallBack manager) | Specify the event manager of this communication object. This is the address of the callback function. |
void setRxSize(int size) | Specifiy the size of the data to read from the port. Note that this might not always be the size of the data actually read. To know this value, use the getDataInSize(). |
void sendData(char *buffer, int size) | Transmit the message array to the output driver. This buffer is copied internally and should not be longer than SERIAL_MAX_TX, so the buffer may be freed directly after the call. You should never call this function is you have not received a SERIAL_DATA_SENT event (or if it's the first write). |
int getNbrOfBytes (void) | Returns the number of bytes waiting in the input buffer. Not very usefull. |
int getDataInSize (void) | Returns the number of data that have been read. |
char *getDataInBuffer (void) | Returns a pointer to the buffer where the data read are stored. Since this memory location is used by the serial object, you MUST call dataHasBeenRead() once you finished reading the data, and you should not access the buffer after that. |
void dataHasBeenRead (void) | Calling this function will tell the serial object that you have read the incoming data and that it can continue to read further incoming data. If you do not call this function, the port is not read anymore. |
void disconnect (void) | Disconnect the serial port. |
void SerialEventManager(uint32 object, uint32 event)where uint32 is an unsigned long.
void SerialEventManager(uint32 object, uint32 event) { char *buffer; int size; Tserial_event *com; com = (Tserial_event *) object; if (com!=0) { switch(event) { case SERIAL_CONNECTED : printf("Connected ! \n"); break; case SERIAL_DISCONNECTED : printf("Disonnected ! \n"); break; case SERIAL_DATA_SENT : printf("Data sent ! \n"); break; case SERIAL_RING : printf("DRING ! \n"); break; case SERIAL_CD_ON : printf("Carrier Detected ! \n"); break; case SERIAL_CD_OFF : printf("No more carrier ! \n"); break; case SERIAL_DATA_ARRIVAL : size = com->getDataInSize(); buffer = com->getDataInBuffer(); OnDataArrival(size, buffer); com->dataHasBeenRead(); break; } } }
One of the major problem encoutered here is the fact that the SerialEventManager
function is a C function and not the method of a C++ object. Using C++ callback
is not as easy as using C callback.
In order to solve partially this problem, use the owner field of the Tserial_event
class. You can give him the address of a C++ object to be called by the callback
function.
com->owner = (void *) object1;Where object1 is a pointer to a Tmyobject having a method named
SerialCallback(Tserial_event *com_source, uint32 event);So in the callback function you can do the following stuff:
void SerialEventManager(uint32 object, uint32 event) { Tserial_event *com; Tmyobject *object; com = (Tserial_event *) object; if (com!=0) { object = (Tmyobject *) com->owner; if (object!=0) object->SerialCallback(com, event); } }